20070829
Novel.
301 pages.
While not the worst book I've every had the displeasure of reading*, Nick Cave's work here may be the worst that I've both read and finished. Eragon? Gave up with extreme prejudice. Da Vinci Code? Accidentally left it in an airport bathroom in Denver with eleven pages left and did not care enough to visit the library to see how it ended. The Lovely Bones? Granted, I did finish it and it was bad, but it was a shiny, gold-plated sliver of heaven compared to And the Ass Saw the Angel, which I was unfortunately compelled to finish.
Ah, the joy of being in a book club.
The first thing one will notice in Cave's book is that the prinicpal narrator is dense with a lugubrious sort of prose made up in striking part by words that won't be found in any dictionary (as they are made up). So dense, in fact, is the narration that it stifles to the point of petrification. The author himself describes the language as, "kind of a hyper-poetic thought-speak, not meant to be spoken - a mongrel language that was part-Biblical, part-Deep South dialect, part-gutter slang, at times obscenely reverent and at others reverently obscene." Cave forces the reader to invest a lot of work into deciphering a story that is far too slight to merit the effort. And I hate him for that.
Well, not really. But maybe.
In any case, with the exception of the first and last chapters, the entire tale is told in flashback by a single narrator, named Eucrid, using two different voices (one fantastical and the other only slightly more grounded in reality). Eucrid Eucrow, dying from the start, tells the tales of the divine vengeance he wreaked upon the odd religious community in his isolated Southern town and how he now dies with his glorious work complete. What is not at all clear until the last third is whether we should believe any of it. Euchrid, a mute from birth, is the product of mentally disabled man and a woman whose only nourishment is the moonshine she stills in their yard. He is, to be plain, quite insane.
If Cave would have either held personal restraint or kept an editor worth more than the cost of a community college education, And the Ass Saw the Angel would have clocked in at novella-length of slightly more than a hundred pages - and would, by that measure, have made a terse, quirky, intriguing look at madness. Instead, Cave shows no wisdom of this kind and remorselessly fills over three hundred pages with a sprawling, cacophonous garble of madness. We cannot even say that he explores Euchrid's madness for there is neither consideration nor reflection. Only revelry.
There were moments when I thought I might have a good (if offbeat) book in my hands. Moments of interpretive joy when it could be realized that things might not be as they seem. Pieces of prose that made me think that Cave really did know what he was doing, such as his description of a particular woman as a "xylocephalic ogress." But such rays of warm and happy light were always and inevitably to be short-lived, as Cave would draw the reader, nails scrabbling for some hold on light and sanity and good reading, inexorably back into his drearilous swampfief of monotonating garballations.
Not, by any means, recommended. I read somewhere that Cave himself doesn't even think the book is any good. This would have been good to know three months ago when I started reading this tripe.
*NOTE: I really have no justification to say that it isn't beside the fact that I'm being generous.
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Video Game.
PlayStation2.
As a sizable fan of the Guitar Hero series (I simply adore both I and II), I greatly welcomed the idea of a new addition to the franchise while I waited for Guitar Hero III to be released in October. And well, as far as Guitar Hero Encore: Rock the '80s goes, there is good news and bad news. And to be sure, the good news really does outweigh the bad news.
A brief word about mechanics for those who live in a cave (though thankfully not in a nick cave). The Guitar Hero franchise is built around what amounts to a rhythm game, similar to Dance Dance Revolution (you know? that one where you stomp around on the squares on a mat in time to the music ostensibly simulating the footwork side of dancing?). Essentially, this is the game: as a more-or-less famous song plays, the player holds down particular buttons on his guitar-shaped controller's neck (which buttons he should hold are indicated onscreen), and strums a strummer switch right about where one would strum on a regular guitar. And so on as one progresses through the song. And no, this activity has no use other than just being more fun that you can shake a gopher-covered stick at. So you won't lean to play guitar, but you may learn to have fun.
For a video presentation of what it may be like for you to play any of the Guitar Hero games, please refer to this helpful performance. This is pretty much exactly what it's like when The Monk and I play:
So then, let's imagine that I had given Guitar Hero II a whole four stars (which I would have). What then shall we shall about it's expansion?
First and foremost to the franchise are the songs and Rock the '80s is largely successful in pulling out both recognizable songs and songs that are actually fun to play. Some of the more recognizable songs include:
- "We Got the Beat" by The Go-Go's
- "18 and Life" by Skid Row
- "No One Like You" by Scorpions
- "Heat of the Moment" by Asia
- "Turning Japanese" by The Vapors
- "Hold on Loosely" by .38 Special
- "The Warrior" by Scandal
- "I Wanna Rock" by Twisted Sister
- "What I Like About You" by The Romantics
- "Only a Lad" by Oingo Boingo
- "Round and Round" by Ratt
- "Ain't Nothin' But a Good Time" by Poison
- "Seventeen" by Winger
- "Play With Me" by Extreme
Personally, I was especially excited to see some Oingo Boigo and Winger included in the mix. But some of the other choices (both what was included and what was excluded) are mysterious. Some of the songs aren't just not all that emblematic of the '80s but also aren't fun to play. X's "Los Angeles" neither sounds all that great nor is it in any way fun to play. Other choices are equally strange. They choose a song from The Police but go with "Synchronicity II"? Shrug. And where are some of the bands that really signified the '80s? Where's Van Halen with "Panama" or "Hot for Teacher"? Joe Satriani? "Ice Nine" seems tailor-made for Guitar Hero. No Pixies?? Def Leppard? Motley Crue (maybe "Dr. Feelgood")?
Well, whatever. Most of the songs are still great fun.
Now then, extras. Rock the '80s has no bonus tracks. In previous episodes, players could make money in game to purchase songs by starving artists to add a little extra flavour of the unknown. In Guitar Hero II, you could even unlock Strong Bad's "Trogdor" (Rock the '80s also has a Homestar Runner song, but its thrown in to the mix of full songs, so that's one less real song we get to play). Then there's the rest of the extras. honestly, it's a pretty light affair. There's fewer characters to play and the only unlockable is the lame reaper character. Granted, they have dressed and styled the available characters in regalia of the day, but you can no longer purchase alternate costumes for the characters. The venues are still the same, only with more day-glo colouring to simulate the '80s' affection for neon. So yeah, the extras are pretty light.
Which wouldn't be a big deal except that Activision is charging full price for what amounts to an expansion. We're talking a question of value here. Both Guitar Hero and Guitar Hero II (which retailed at the same price point: $50 for the game alone) have songs coming out the wazoo and a fistful of in-game extras. In comparison, Rock the '80s, despite a pretty good set list comes off as an after thought. I think $29.99 would have been a good value for the game. I'm happy to have new songs to play, but I do feel either a twinge of buyer's remorse about the price I paid or a bitter anger toward Activision for cheating me. But I'm leaning toward the latter.
I still recommend the game, but would advise waiting 'til the price drops.
Rating:
Labels: literature, reviews, Rockpocalypse Now, videogames